


MARK GOLDSWORTHY
Digital Imagery Architect
16 years industry experience
Bungie Studios 2008-present
Art
Halo : Reach Xbox360
Sky Art - Concept, creation and implementation
non-playable terrain, vista's and animated elements
Animated cinematic matte paintings and backdrops
Halo : Reach | Noble Map Pack Xbox360
Sky Art - Concept, creation and implementation
non-playable terrain, vista's and animated elements
Halo 3 : ODST Xbox360
Sky Art - Concept, creation and implementation
non-playable terrain, vista's and animated elements
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Trouble Maker Studios 2007-2008
“Barbarella” Motion Picture -pre production
VFX Artist
Conceptual matte paintings
Pre-viz animatics and shot design
3D creature & vehicle design
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Midway Games Austin 2006 -2007
Visual Design Director : Unannounced Xbox360, & Playstation 3
Look and feel concepts
Conceptual paintings (architectural interiors / exteriors)
Pre-viz story animatics
Pre rendered gameplay mechanic research flicks
Interface and frontend concepts
Blacksite : Area 51
Matte paintings
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Digital Anvil Studio / Microsoft Game Studios 1997-2006
“Lonestar” (aka Freelancer 2) Xbox 360 unreleased
Visual Director
Look and feel conceptual imagery matte paintings & flicks
Pre-viz story animatics
Pre rendered gameplay mechanic research flicks
Interface and frontend concepts
Ascendancy Pictures Inc : American Knight Motion Picture
Pre-viz animatics
Brute Force XBox
Lead Artist
Intro & Outro pre-rendered cinematics
Frontend conceptual flicks
Terrain textures
Sky box research and creation
Marketing media
Brute Force : Novel cover artwork
Conquest Frontier Wars Windows
Outro pre-rendered cinematics & matte paintings
Modeled, textured, lit and finaled.
SpyKids Motion Picture
Digital Anvil Effects / Trouble Maker Studios
Pre-viz animatics
Final shot rendering, lighting and compositing.
Toy Story ‘Blyss’ Windows
Character animation
Quake 3 Arena Windows
Intro cinematic / matte paintings
Modeled, textured, lit and finaled.
Freelancer Windows
Intro cinematic / matte paintings
Modeled, textured, lit and finaled.
Wing Commander Motion Picture
Digital Anvil Effects / No Prisoners
Pre-production visual high bar research and development
Pre-viz animatics
Final shots creation, animation, lighting and compositing.
VFX – explosions, nebulas, visual FX
Matte paintings, backdrops and planets.
Wing Commander teaser trailer
Final shots /matte paintings
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Warthog Productions 1997
StarLancer Windows -pre production
Intro sequence
Modeled, textured, lit and finaled.
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Electronic Arts 1995-1997
Privateer 2 Windows
Intro & Outro cinematic
Modeled, textured lit and finaled.
3D “interactive set” creation
Matte paintings
Additional story cinematics
Beasts and Bumpkins Windows
Intro & Outro cinematic
Modeled, textured, lit and finaled.
Syndicate Wars Playstation (Bullfrog)
Intro Sequence
Achievements
Into
The Pixel 2010 Winner "Calm Waters"
Expose 7 (2009) "Quiescence"
Expose 6 (2008)
"Yuln Harbor"
D’artiste Matte Painting 2 (2008)– “Cold
Currents" & "Desolate Museum”
Expose 5 (2007) "Snow
Chase"
Edge : The Art of Video Games Vol 1 2007
(Blacksite : Area 51 concept art)
CGTALK.com
matte challenge first place (2007)
CGTALK.com
EON illustration competition third place (2007)
Edge magazine August 1996 double page gallery spread (Privateer 2)
Electronic Arts Rising Star 1996
Electronic Arts Rookie of the year 1995
Software knowledge
Maya
Max
Softimage
Shake
Photoshop
Vue, World Machine & Terragen
(512) 431 1946